About

I am a C++ Developer currently working on Minecraft.

I am a graduate from DigiPen Institute of Technology and a Game Designer and Engineer who specializes in systems design, gameplay programming, and artificial intelligence for games.

Being a Gameplay Engineer gives me the opportunity to contribute directly to the most important part of gameplay – the core mechanics and user interactions which make gameplay possible. For me this is where the fun is – taking designs and making them tangible experiences for players to interact with.

My experiences as a Gameplay Engineer have taught me the importance of teamwork and communication skills to work and communicate effectively with other engineers and disciplines.

Outside of work, I have several hobbies, including playing all different kinds of games (tabletop RPGs, board games, Warhammer 40k, FPS and RPG video games, etc), as well as working on my personal projects to make my own video games and tabletop RPGs.